Crawford noted that iPi Motion Capture software proved essential on a recent episode featuring the character Dante (video game character from Devil May Cry) vs. Bayonetta (a videogame character) in which Crawford and his team needed to capture a large amount of the fight choreography and stunts.
iPi Soft, LLC, developers of markerless motion capture capabilities in their iPi Motion Capture technology, has announced that thanks to their new iPi Automation Add-On, iPi Motion Capture can be integrated into third party software applications.
iPi Motion Capture is a scalable markerless motion capture software tool that supports 1 or 2 Kinect/Xtion cameras or 3 to 6 Sony PlayStation Eye cameras to track 3D human body motions and produce 3D animation.
iPi Soft, makers of motion capture technology, has introduced iPi Motion Capture Version 4, the next version of its markerless motion capture software. Version 4 includes realtime preview capability for a single-depth sensor. Other new features and enhancements include support for new depth sensors (Intel RealSense D415/D435, ASUS Xtion2 and Orbbec Astra/ Astra Pro); improved arms and body tracking; and support for action cameras such as GoPro and SJCAM. With Version 4, iPi Soft also introduces a perpetual license model.
The realtime tracking feature in Version 4 uses iPi Recorder, a free software provided by iPi Soft for capturing, playback and processing video records from multiple cameras and depth sensors, to communicate with iPi Mocap Studio software, which tracks in realtime and instantly transfers motion to 3D characters. This allows users to see how the motion will look on a 3D character and improve motion accordingly at the time of acting and recording, without the need to redo multiple iterations of acting, recording and offline tracking.
IPI Soft is one of the most powerful motion capture software available!This video is the trailer of one of my last 3D animation pack available on Unity Asset Store and Blendermarket. All of these animations were captured with 4 Kinect 2 (the Kinect for X-Box ONE) and 3 PS Move. The animations is exported in BVH and finalized on Blender.
There are many factors to consider when investing in a motion capture system for animation or game development. The basic objective, of course, is to get great looking Animation quickly, easily and in the lowest cost possible.
The most notable motion capture system is IpiMoCap Software and Microsoft Kinect. This is easily installable in any room or living area with connections. Microsoft has developed Kinect design for tracking motion for Microsoft games. Taking the advantage of this technology we can create motion capture easily.
Kinect is built by Microsoft to track motion for games, it has a sensor which projects infrared dots to calculate the depth of the area and Kinect software is capable of automatically calibrate the sensor based games.
iPi MoCap Studio: This it used to solve motion capture, the recording from iPi recorder is used to solve motion capture. With few tweaking in the software you can capture motion and export it in desire 3D software.
iPi Soft has released iPi Motion Capture 4.0, a new update to its markerless motion-capture software suite, adding support for previewing capture data in real time, and for tracking individual body parts.
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Www.littleraingames.caMESSAGE: We just released our follow up video, I recommend watching that one instead. Much better tutorial using 2 Kinects, also go more indepth on Kinects vs PlayStation Eyes. We do not how ever compare software, I think iPi Mocap studio is your best bet, and only one worth it for production.Tutorial on how to make motion capture animations, we use 2 programs, iPi Mocap Studio, and Kinect v2 animator.
Abstract:Using video sequences to restore 3D human poses is of great significance in the field of motion capture. This paper proposes a novel approach to estimate 3D human action via end-to-end learning of deep convolutional neural network to calculate the parameters of the parameterized skinned multi-person linear model. The method is divided into two main stages: (1) 3D human pose estimation based on a single frame image. We use 2D/3D skeleton point constraints, human height constraints, and generative adversarial network constraints to obtain a more accurate human-body model. The model is pre-trained using open-source human pose datasets; (2) Human-body pose generation based on video streams. Combined with the correlation of video sequences, a 3D human pose recovery method based on video streams is proposed, which uses the correlation between videos to generate a smoother 3D pose. In addition, we compared the proposed 3D human pose recovery method with the commercial motion capture platform to prove the effectiveness of the proposed method. To make a contrast, we first built a motion capture platform through two Kinect (V2) devices and iPi Soft series software to obtain depth-camera video sequences and monocular-camera video sequences respectively. Then we defined several different tasks, including the speed of the movements, the position of the subject, the orientation of the subject, and the complexity of the movements. Experimental results show that our low-cost method based on RGB video data can achieve similar results to commercial motion capture platform with RGB-D video data.Keywords: 3D human pose recovery; motion capture; generative adversarial constraint; convolutional neural network
iPi Recorder is a software program provided by iPi Soft for capturing, playing back and processing video records from multiple cameras and depth sensors. Captured records can be used for motion tracking in iPi Mocap Studio.iPi Recorder supports the following cameras and depth sensors: 2b1af7f3a8